Hier, op de diepste krochten van de site, staan legenden uit een ver verleden, toen de wereld nog jong was. Deze verhalen zijn neergepend door een dappere Knight, genaamd Tommy "Tuig" de Knegt. Dit heeft hij gedaan met gevaar voor eigen leven. Dus lees en huiver.
Some tales are there to be told, others are not. The tales contained within this bundle tell of the myths and legends concerning the "Eindhovens Studenten Rollenspel Genootschap: Knights of the Kitchen Table."
Many of you may have heard of these tales before, but some may have not. The tales in this bundle tell of the legendary fridge once owned by the Knights. One of the other tales concerns the huge d8 die that is situated in the Knights' headquarters (called the Citadel).
One of the most familiar legends of the Knight is the tale of the fridge, better known as: "The Fridge of Fungus."
Once upon a time, the Knights had a fridge. It was just an ordinary fridge, used to cool drinks. But something went terribly wrong when the Knights moved to their "new" old location within the bunker.
Ever since the reinstallment of the fridge within the walls of the Citadel, located inside the bunker, the fridge has never been the same. The fridge was never really used in the Citadel, since the selling of drinks was prohibited inside the bunker. Alas, nobody really cared about the fridge. With it's former inhabitants rudely being taken away from him, the fridge started to hallucinate and make friends of his own. It started with the degradation of his cooling abilities: "If nobody really cares," the fridge thought. "why would I even care about making things cold? Why shouldn't I keep myself at a comfortable temperature?" And so it did. The fridge gradually started to heat it's inner until they were on an acceptable temperature. But this was not enough for the fridge, Oh no.
The fridge started to lose it's sanity more and more with every lonely day it spent within the confined space of the Citadel. And fate had it that the fridge was not completely empty. Someone had forgotten to remove the last packet of orange juice from the fridge. The fridge started to focus all of his energy on making his last friend as comfortable as possible.
For some reason, the fridge started to adjust his inner temperature to the best possible temperature for the packet of orange juice. And over time, the orange juice started to get really comfortable with the temperature and environment the fridge provided it with. the orange juice even liked it so much, it started to reproduce. But the thing is that a single packet of orange juice doesn't simply spawn another packet of juice, it does something completely different. When a packet of orange juice reproduces, it starts to spawn fungus.
With the spawning of fungus from the packet of orange juice, the fridge instantly got some new friends. Off course the fridge also wanted his new friends to feel at home. So the fridge further increased his inner temperature to the best possible temperature for the fungus to flourish.
At this time, one of the members of the Knights noticed the increasing heat generated by the fridge. Word spread and plans were made to move the fridge to his final resting place. But the plans involved a bit of financing and that seemed to be a problem. So the fridge remained at his location for quite some time, still accustoming the fungus and orange juice within and feeding it as much as possible.
Half a year later. The Knights finally made the decision to remove the fridge from the Citadel. But the fungus already grew an entire new civilization. This civilization had already started to expand it's borders and was currently colonizing the outer bottom of the fridge. So when the Knights tried to remove the fridge, and therefore the fungus, from it's natural habitat, it was not amused. The fridge showed his disagreements by spawning an entire bread within the former freezing area of the fridge.
Not being distracted by the spontaneously spawned bread. Three of the bravest Knights made it their task to take the fridge to his final resting place. When those three brave Knights put the fridge on it's side (so it would fit onto the transportation cart), the fungus at the bottom of the fridge launched it's counterattack against the intruders of their natural habitat. With fungus spraying all over them, the three brave Knights kept on moving the fridge and finally got it out of the building.
All that we know today of these three brave heroes, is that they have removed the fridge from the Citadel and even from the bunker. But no one ever heard of them again. So from that day forward, the Knights stop at every piece of fungus they come across and take a moment of silence to remember the three brave heroes that one day had given their lives to protect the rest of the Knights from the dangers of the fungus society.
Once upon a time, the Knights had a treasurer that didn't treasure that well. All that he treasured was his own bank account. After a year of emptying the Knights' treasure chest into his own bank account, the commission that checked the financial yearbook of the treasurer found out about this horrible fact. The Knights were shocked by this fact. Never before had anyone tried to topple the accounts of the Knights, and never in such a severe manner.
Disgusted by this fact, the Knights sat together and started to found their plans. The loss of finance did not go unnoticed amongst the members of the Knights, and they were not happy about this fact. "This man deserves to be punished!" Someone shouted. "Yes he should!" Shouted another. "But how? Nothing I can think about is severe enough as a punishment." Said a third person. In fact, nobody could think of a punishment severe enough to be rightful to this infringement. But the treasurer had to be punished, so a contest was signed out. Everybody could enter in this contest by describing the worst punishment they could think of. The winner of the contest would see his punishment executed in real life.
Days, weeks and even months passed before any decent entries came in. In the meantime, many futile attempts to kidnap the treasurer made their way. But all of the attempts failed miserably. The odds were looking bad from the side of the Knights. It seemed that the treasurer would go unpunished.
But finally, among all those mediocre entries, the Knights found what they wanted, the worst punishment possible for the fraud they had set their minds on. Someone had thought of the idea to merge the punishment of the treasurer with an item that was characteristic to the Knights themselves, namely a d8 die. The idea was to encapsulate the treasurer within a huge d8 and place the die within the walls of the Citadel. If the Knights made enough effort to keep the treasurer alive, he would serve as a warning to following treasurers at the Knights.
Until this day, the d8 is still situated within the Citadel. And word has it that the treasurer is still spending the rest of his miserable life inside the d8.
So let this be a warning to everyone, never ever place any food within arms reach of the d8. And make sure that the famous treasurer doesn't get his hands on you. The Knights have already lost one of their members to the, very hungry, treasurer in the past.
The Bunker... a place where life flourishes... and by that, we mean all life.
The Bunker has many inhabitants, apart from the mere humans that walk it's grounds every day. But there are a few inhabitants that don't actually roam the floors itself, they more or less roam the ceilings. "Why the ceilings?" One could ask, well they have their reasons for it.
The ceilings in the Bunker consist of two separate layers: one of them being the concrete ceiling and the other a lowered ceiling. The second layer has been added so the many wires, tubes and who knows what else, can easily be put out of sight. This layer has easy access because it mostly consists of separate panels, which can be removed in an instant.
Once upon a time, the Knights were rewiring the Citadel to incorporate a new chandelier into the already complex lighting system. This rewiring meant that the Knights had to redistribute the power cables on top of second layer of ceiling. Because the regulations wouldn't let anyone mess with the existing lighting, incorporating this chandelier meant the Knights had to run a new power wire from one side of the Citadel to the other side. For this to happen, a total of five ceiling panels had to be removed, so the wire could be manoeuvered around the various components embedded between the two layers of ceiling. Some tell of the original lighting and a smoke detector, others speak of things so unspeakable they can not be comprehended. The Knight's DIY crew made easy work of removing the first ceiling panel and leading the power cable up in between the two layers of ceiling. But as work progressed, the DIY crew found the unspeakable.
When the second panel was being removed, something seemed to fall from atop it... A loud scream filled the room... and after that, silence...
What is it?" Someone asked, voice still trembling with fear. "A dead mouse." another joked, followed by a somewhat hysterical laughter. One of the Knights moved closer to the site to investigate. Right there on the floor, lay the remains of what once was a mouse, now just a mere shadow of it's former self. Strangely, the mouse was almost completely intact. One would expect a pile of bones and maybe some bodily fluids spilling around. But all the Knights were staring at at this point was a ball of fur and bones, no bodily fluids at all.
A small voice filled the room: "Maybe there are more..." No one knew, and the DIY crew was only just starting, at least three more ceiling plates had to be removed before they got to the other side of the Citadel.
After some quick considerations, the DIY crew decided moving on was the best thing to do. A dustpan and brush were fetched and work proceeded quickly thereafter. Some of the Knights were still in a state of shock by the events. Some even evaded the work area, to much rejoicing of the DIY crew. Work progressed at a steady rate. The obstructions found between the two layers of ceiling were evaded in most peculiar ways, but there definitely was progress.
After another two hours or so, work was finally done on the rewiring. The DIY crew celebrated with a well deserved cool drink and began work on cleaning up. Everything seemed fine, there was a lot of dust on the ground with which the vacuum made short work.
During the vacuming one of the Knights saw his chance to make another joke on the dead mouse. "Look: there's another one." He said, with a little twinkle in his eyes. Some of the Knights became angry at the person for making yet another mouse joke, whilst others laughed.
Suddenly, a scream filled the room. At the exact same spot, the joking Knight had just pointed at, lie a dead mouse. "This is bizarre." Someone said. "We must find their spawn point!" Another suggested. But those were all words, no one dared to act. The plates of the ceiling were back in place and everybody felt that it should remain that way.
If one listens closely when in the Citadel, one can hear the scraping of bones and fur coming from above. Although everybody is curious about what lies atop the lowered ceiling, no one ever dares to look afraid of the vast cemetery they may find. So be aware, young Knight, because death comes from above...